In order to reach these locales you must, of course, solve puzzles and overcome obstacles along the way. The background music contributes to immersion as well, suitably soothing or ominous as required, and looping occasionally in each setting. Add in excellent sound effects, such as the sand storm brewing in the desert, the roar of the rocket launch, and the squealing of brakes on a lunar monorail (the list goes on), you feel as if you are really there. As you maneuver through floating objects, they realistically react to you contacting and moving them around, although this can lead to some disorientation as you try to find your way. Also impressive is the physics engine used for the zero-gravity areas in the space station. Of particular note is the animation during the rocket launch, where you can see the gantry pulling away and almost feel the G-force acceleration as you look down at the receding launch pad. Additional touches like safety posters, storage containers, crates, lockers and other items further add to the realism of the experience. The cozy, lived-in scenes stand in stark contrast to the more barren, empty places you visit. Everywhere you look are signs of the missing colonists, such as a chessboard, hand-written notes and personal effects (books, letters, children’s drawings, etc.). Each of these locations is gorgeously rendered with excellent 3D graphics, animations, and attention to detail. ![]() The Tab key brings up the “Dossier” display that includes a database to keep track of your discoveries, a mission log serving as your task list (and also recording important passcodes as you find them), and a tools tab that lets you know what spacesuit equipment you have at your disposal at any given time.Īlong with the rocket itself, you will eventually get to explore a number of interesting settings, including the Pearson Space Station (where you will need to navigate in a weightless environment), the Copernicus Moon base, Huygen’s Research Facility, and Reinhold Station. The mouse can also be used to scan highlighted items as you progress through later locations. The majority of the game is played using the keyboard to guide your character and interact with items, while the mouse is used to pan the camera and determine your direction of movement. Here you are introduced to the controls and interface via a series of on-screen prompts. Your first task is to launch the rocket before the storm destroys the facility. She will help you as much as she can throughout your journey. Once you don your spacesuit, you will be in radio contact with Claire Johanson, who is the lead scientist at Mission Control. ![]() You begin at the Fesenkov launch site in a desert location with a sand storm approaching. You are that astronaut in KeokeN’s Deliver Us the Moon: Fortuna, a stunning-looking 3D sci-fi adventure in which you will blast your way into space and then traverse the moon’s surface and its various man-made stations to investigate what went wrong – an investigation that, suddenly, unexpectedly, ends before being resolved… at least for now.Īs the anonymous, generally unseen hero charged with this daunting task, there is no explanation of who you are or how you got here, but clues found at the beginning suggest you have been training for this mission for some time. The next year the WSA was shut down permanently, but a small group of ex-employees worked in secret to mount a mission to send an astronaut to find out what went wrong. But two decades later the energy transfer mysteriously stopped and communication with the moon was lost, putting the planet in a dire situation. It turned out the vast reserves of Helium 3 found on the moon could be used to solve the problem, so in 2032 a lunar colony was formed to mine this invaluable resource. 2030 saw the great energy crisis, and as a result the World Space Agency (WSA) was formed to find a new energy source. ![]() The year is 2059, and things are not looking good for Earth.
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