![]() Avernum 6 like its predecessors has an overarching tone that is clearly present in writing and location design. I get it, it's dangerous, I can handle it. Fair enough, but it gets a bit (the boy that cried wolf) when the game keeps warning me for almost every new location I enter. It's not a game that'll hold your hand as you can still mess up, but before it allows you to it'll give you a clear warning in the location description. Less amusing as you reach those serious missions is the game's tendency to warn you. This fits well with the way the narrative scales up, with you beginning as a lowly soldier and only later working your way up to more serious missions. Avernum 6 pokes fun at a lot of conventions, especially early in the game, with a curmudgeonly narrator making light of many of the earliest missions and locations. Overall, the writing is solid but doesn't stand out from the rest of the series. The smaller, inter-personal conflicts and motivations are where a lot of the qualities lie. In general, Avernum 6's quality tends to be in the little things and not in the overall large-scale events and main quests being particularly interesting. The game has a lot of different ending variations depending on the choices you make, who you support and to what extent. As the player, you have a lot of freedom to choose who to aid or even destroy depending on your own opinion of their views. There are a lot of questionable and doubtful things going on, and the different factions and individuals have their own motives and views, which they'll often reveal (to a silly extent). The antagonists certainly lack the tragic ambiguity of the antagonists of the previous two games, but it's a welcome amount of depth nonetheless. ![]() As you progress through the story, the game hints with greater or lesser degrees of subtlety when things aren't what they seem: political strife, pigheaded officers, wizards that think they can solve anything. Continued abuse of our services will cause your IP address to be blocked indefinitely.Of 2 Story and writing Avernum 6's main plotline is fairly basic, as it's a simple save-the-world type story in which you have to defeat an evil horde. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests.
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