Automatic MTB Fixing for skin voice and sound packs.Automatic String Database Building for character skin names.Automatic TextureID Fixing of character skins.Import folders and zip files to convert them into KamiMods by drag-dropping into the mod list.No additional setup is required to make the mod fully function, other than turning it on. Adding Kamimods is a simple as dragging and dropping into the mod list.Can be enabled, disabled, renamed, support adding notes, credits.Supports character skins, general character mods (not pertaining to individual slots), stage mods, and misc mods.Each project can point to it's own folders for the source game files, workspace, extract, and export folders. Mods can be added through the Explorer view as well, but cannot be toggled on/off. The explorer view of Sm4sh Explorer is also supported, but does not allow for much dynamic functionality aside from extraction. It keeps track of which mods are enabled to rebuild the patch file and pack folders appropriately. Mods can be enabled and disabled on the fly, skins can be moved around and have appropriate database files be fixed automatically. Kami can support it's own database of imported mods for Character Skins, Stages, etc. You can think of this as a successor to Meteor. Kami Modpack Builder is a (sort-of) fork of Sm4shExplorer made by deinonychus71, built to heavily expand its functionality, and to improve the efficiency of mod pack creation. I know we're pretty much at the end of Wii U's life, but I hope that this can become a standard when Ultimate releases. Ultimate as well (I haven't looked much into the differences for Switch modding yet, so hopefully!) for Wii U mod pack creation made simple! I'm planning to support Smash Bros. I've been working on this for a long time, and using it for my own personal mod pack, and I'm finally ready to share it with the community.
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